Hey guys,
I've been making changes in my game Ganbatte!! Robochan lately based on the feedback I've received here and in other platforms. The most important modification is the controls. I've changed the default directional keys from WASD to the ARROW keys. Although the WASD configuration is my personal favourite way to play games, I can't ignore so many comments complaining about this. So from now on the ARROWS are the default derectional, while X and SPACE BAR go for the action buttons. But they can still be customized in the OPTIONS menu.
I've also made changes in the art of the background in the first stage. My first color choices for the background looked like a blueish violet in my screen but when I tested the game in other PCs I could see that in many other screens the color was more like a very bright magenta, a little unpleasant to look at. So I decided to use darker blue tones in the background and I think it's better this way.
Some minor changes in the level design were made too. Some platforms had their edges made higher than the hitbox of the spikes, so the player wouldn't step on them accidentaly, unless they fall from the platform.
This is (hopefully) the final version of the DEMO. The next thing I'll post related to this game will be the COMPLETE VERSION.
Thanks a lot for all the support and feedback I've received here!
See ya! 😊
josh2002taylor
Cool, I do have one slight request though,
Can you add a way to reconfigure controller inputs please?
I'm trying it with a "PDP REALMz Wired Controller Switch - Sonic The Hedgehog" (Basically a wired switch pro controller), And while it works well, I wish there was a way to reconfigure it for a more snesish layout.
Odd way to play, I know, but I wish this could be added...
WLCSoft
Hi! At first I was thinking about making it possible to customize joystick/gamepad controllers too, just like I did with the keyboard, but I haven't learned how to do it yet. I'm not sure if there's a way to do it in the engine I'm using. So I've decided to invest more time and efforts to move on and create the other stages of the game instead of getting stuck in gamepad reconfiguration. But I agree with you, that would be a nice add to the game. Maybe I'll learn how to do it for my next game projects. Thanks for your feedback!